Preview

Studia Religiosa Rossica: Russian Journal of Religion

Advanced search

Book review: Šisler V., Radde-Antweiler K., Zeiler X., eds. Methods for Studying Video Games and Religion. L.: Routledge, 2017. 222 p.

About the Author

L. V. Moyzhes
Russian State University for the Humanities
Russian Federation

Leonid Moyzhes, postgraduate student

bld. 6, Miusskaya sq., Moscow, 125993



References

1. Bainbridge, W. (2013) eGods: Faith versus Fantasy in Computer Gaming. new York: oxford University Press.

2. Geraci, R.M. (2014) Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life. new York: oxford University Press.

3. Zimmerman, E. (2013) “Manifesto for a Ludic Century”, Kotaku, March 27 [http://kotaku.com/manifesto-the-21st-century-will-be-defined-by-games-1275355204, доступ от 13.05.2018]

4. Йоргенсен М.В., Филлипс Л.Дж. Дискурс-анализ. Теория и метод. Харьков: Гуманитарный центр, 2008. Ĭorgensen M.V., Fillips L.Dzh. Diskurs-analiz. teorii͡a i metod. [Discourse analysis. theory and Method]. Хar’kov: Gumanitarnyĭ t͡sentr, 2008.

5. Aarseth, E. (2003) “Playing Research: Methodological Approaches to Game Analysis”, Fine Art Forum, 17(8).

6. Juul, J. (2005) Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge: MIt Press.


Review

For citations:


Moyzhes L.V. Book review: Šisler V., Radde-Antweiler K., Zeiler X., eds. Methods for Studying Video Games and Religion. L.: Routledge, 2017. 222 p. Studia Religiosa Rossica: Russian Journal of Religion. 2018;(1):136-148. (In Russ.)

Views: 587


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.


ISSN 2658-4158 (Print)