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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">religiosa</journal-id><journal-title-group><journal-title xml:lang="ru">Studia Religiosa Rossica: научный журнал о религии</journal-title><trans-title-group xml:lang="en"><trans-title>Studia Religiosa Rossica: Russian Journal of Religion</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2658-4158</issn><publisher><publisher-name>РГГУ</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.28995/2658-4158-2019-2-85-102</article-id><article-id custom-type="elpub" pub-id-type="custom">religiosa-80</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>Статьи</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>Papers</subject></subj-group></article-categories><title-group><article-title>Религия расчеловечивающая: репрезентации религиозного поведения в видеоиграх на примере Cultist Simulator</article-title><trans-title-group xml:lang="en"><trans-title>Dehumanizing Religion: Representation of Religious Behavior in Cultist Simulator</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Мойжес</surname><given-names>Л. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Moyzhes</surname><given-names>L. V.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Леонид В. Мойжес, аспирант</p><p>Москва, Миусская пл., д. 6</p><p> </p></bio><bio xml:lang="en"><p>Leonid V. Moyzhes, postgraduate student</p><p>bld. 6, Miusskaya sq., Moscow</p></bio><email xlink:type="simple">moyzhesl@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Российский государственный гуманитарный университет</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Russian State University for the Humanities</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2019</year></pub-date><pub-date pub-type="epub"><day>08</day><month>12</month><year>2020</year></pub-date><volume>0</volume><issue>2</issue><fpage>85</fpage><lpage>102</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Мойжес Л.В., 2020</copyright-statement><copyright-year>2020</copyright-year><copyright-holder xml:lang="ru">Мойжес Л.В.</copyright-holder><copyright-holder xml:lang="en">Moyzhes L.V.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://srr.rsuh.ru/jour/article/view/80">https://srr.rsuh.ru/jour/article/view/80</self-uri><abstract><p>Данная статья предлагает анализ репрезентации верующих в игре Cultist Simulator от студии Weather Factory. Я стараюсь поместить эту видеоигру в более широкий контекст подхода к изображению религии и религиозных персонажей в мейнстриме видеоигровой индустрии с тем, чтобы лучше подчеркнуть как сходство, так и различия. Основная гипотеза отталкивается от того, что во многих играх выстраивается жесткий дуализм между секулярным пространством, определяющимся через индивидуальность и стремление к личному счастью, и религиозной сферой, стремящейся подавить индивидуума и в конечном итоге расчеловечить его, лишив собственной индивидуальности и уникальности. Cultist Simulator, сохраняя само противопоставление между «человечной» светской средой и «нечеловеческим» религиозным миром, демонстрирует совершенно иную оптику, в которой именно религия оказывается средством выражения индивидуальности персонажа и через него игрока.</p></abstract><trans-abstract xml:lang="en"><p>This article presents an analysis of the way videogame “Cultist Simulator” by Weather Factory represents religious believers. I try to include this project in a wider context created by the ways in which different mainstream games portray religion and its followers. Main hypothesis is following: in many cases representation of religion is based around strict dualism between secular sphere, strongly associated with individualism and pursuit of personal happiness, and religious space which tries to strip any character of its individuality and uniqueness, and, ultimately, to dehumanize him. Cultist simulator, while retaining this base conﬂict between “human” secular space and “inhuman” religious world presents quite diﬀerent approach. In this game, religion becomes the way for character and, through him, his player to express his own individuality.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>Рудольф Отто</kwd><kwd>репрезентация верующих</kwd><kwd>видеоигры</kwd><kwd>массовая культура</kwd><kwd>исламофобия</kwd></kwd-group><kwd-group xml:lang="en"><kwd>Rudolf Otto</kwd><kwd>representation of believers</kwd><kwd>videogames</kwd><kwd>mass culture</kwd><kwd>islamophobia</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Sisler, V. (2018) “Digital Arabs: Representation in Video Games”. URL: http://www.digitalislam.eu/article.do?articleId=1704 (Дата обращения: 11.03.2019).</mixed-citation><mixed-citation xml:lang="en">Sisler, V. (2018) “Digital Arabs: Representation in Video Games”. 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